Keep Me Posted
Play as Postman Mouse, friend of ordinary and Eldritch alike in this top down action adventure RPG.
Major Contributions:
I was ultimately responsible for all of the design on this project and most of the integration.
Made paper prototypes, design documents, maps, level diagrams, greyboxes in-engine, built the environment, designed combat experience, balanced the player avatar, balanced all enemies, and drafted and iterated on final boss fight
Integrated art assets including 3D models, 2D and 3D animations, and UI elements
General systems integration (making sure all necessary systems that supported the combat and narrative experience were correctly integrated and tuned for optimal player experience)
More about the project:
The main question behind this project was: can six of us, working full time in the woods for eight weeks, make a game from scratch? The short answer is yes.
The core concept for this game was "delightful cosmic horror". We designed Keep Me Posted to be a delightful experience, accessible to casual players who just want to gallivant around a forest as a cute little mailman. The character design, narrative design, audio design, environment design, and gameplay design were all approached with the goal of having the player feel delighted by existing in this world. The tight time constraint on this project meant rapid iteration on ideas and design. We hope our players will be delighted, surprised, and will enjoy everything Eldritch along the way.