Omi has something to tell you... Will you listen?

Major Contributions:

This was a semester long experimental project where I partnered up with a friend to make a game for a class (Intermediate Game Design). I was in charge of engineering, my partner was in charge of art and its implementation, we were both responsible for visual design, and narrative design.

Further Project Description and Goals:

The core thing that we wanted to achieve with this project was to write a narrative that rewards players who pay attention. There is an overarching narrative told by an unreliable narrator and a hidden narrative told by secondary narrator who functionally reveals the main narrator's unreliability. The only player choice available in the entire game is that of listening actively or not. The world and narrator remain cemented in the past and themselves, unless the player decides to listen. Only through listening for cues that lead to hidden spaces, in which the secondary narrator reveals the world's secrets, will provide an option to access the game's true ending.

We had the privilege of closely working with four incredible musicians from Berklee School of Music. My partner on the project and I were responsible for the direction of their team, and I was responsible for all of the music integration.